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Task #212
closedUser Story #346: Mechanics
Combat System
Start date:
02/10/2025
Due date:
% Done:
0%
Estimated time:
10:00 h
Story Points:
3
Difficulty:
Medium
Blocked:
No
Sprint:
Description
User Story¶
As a player, I want to engage in real-time combat using spells, so that I can defeat enemies and interact with the environment dynamically.
Description¶
- Combat is real-time, allowing the player to move freely while casting spells.
- Spells consume mana, requiring players to manage their resources.
- Enemies react dynamically, dodging or countering attacks.
- Environmental interactions can influence combat (e.g., casting Fire near explosive barrels).
- Health regenerates out of combat (OOC), but damage is permanent until then.
Test Cases¶
- Verify that spells can be cast freely in combat if the player has enough mana.
- Ensure that mana depletes correctly when spells are used.
- Confirm that enemies react dynamically, dodging or countering attacks.
- Validate that players take damage when hit by enemies.
- Ensure that health does not regenerate during combat but does OOC.
- Check that spells interact with the environment correctly (e.g., Fire ignites flammable objects).
- Confirm that combat ends when all enemies in an area are defeated.
Updated by Kenneth Schuetz 3 months ago
- Sprint changed from Product backlog to Alpha Sprint
- Position changed from 32 to 21
Updated by Kenneth Schuetz 3 months ago
- Sprint changed from Alpha Sprint to Sprint Backlog (Alpha)
- Position changed from 21 to -19
Updated by Kenneth Schuetz 3 months ago
- Assignee set to Karl Estabine
- Estimated time set to 10:00 h
- Sprint changed from Sprint Backlog (Alpha) to Alpha Sprint
- Position changed from 7 to 29
- Story Points set to 3
- Difficulty changed from Hard to Medium
Updated by Kenneth Schuetz 3 months ago
- Tracker changed from User Story to Task
- Parent task set to #346
- Standalone PBI deleted (
Yes)
Updated by Kenneth Schuetz 3 months ago
- Status changed from In Progress to Done
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