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Task #219
closedUser Story #347: General Features
Hit Reactions
Start date:
02/10/2025
Due date:
% Done:
0%
Estimated time:
1:00 h
Story Points:
1
Difficulty:
Low
Blocked:
No
Sprint:
Description
User Story¶
As a player, I want to see and hear feedback when dealing or taking damage, so that I can better understand combat interactions.
Description¶
- When dealing damage, enemies flinch, flash, or emit a hit effect.
- When taking damage, the player flashes, shakes the screen slightly, or plays a damage sound.
- Hit reactions scale with impact, meaning stronger hits create stronger reactions.
Test Cases¶
- Verify that enemies visually react when hit (flinching, flashing, or stagger effects).
- Ensure that player damage feedback (screen shake, flash, sound effects) activates on hit.
- Confirm that stronger attacks result in more pronounced hit reactions.
- Validate that hit sound effects are distinct for different attack types.
- Ensure that hit reactions do not interfere with gameplay responsiveness.
Updated by Kenneth Schuetz 3 months ago
- Sprint changed from Product backlog to Alpha Sprint
- Position changed from 39 to 24
Updated by Kenneth Schuetz 3 months ago
- Sprint changed from Alpha Sprint to Sprint Backlog (Alpha)
- Position changed from 24 to -22
Updated by Kenneth Schuetz 3 months ago
- Assignee set to Damon Simpson
- Priority changed from High to Low
- Estimated time set to 1:00 h
- Sprint changed from Sprint Backlog (Alpha) to Alpha Sprint
- Position changed from 47 to 32
- Story Points set to 1
Updated by Kenneth Schuetz 3 months ago
- Tracker changed from User Story to Task
- Parent task set to #347
- Standalone PBI deleted (
Yes)
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