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Task #220
closedUser Story #347: General Features
Enemy Weakness System
Start date:
02/10/2025
Due date:
% Done:
0%
Estimated time:
1:00 h
Story Points:
1
Difficulty:
Low
Blocked:
No
Sprint:
Description
User Story¶
As a player, I want to exploit elemental weaknesses in enemies, so that I can deal more damage and fight strategically.
Description¶
- Certain enemies take increased damage from specific elements (e.g., Fire is strong against Ice enemies).
- Some enemies are immune or resistant to certain elements.
- Weaknesses are discoverable through combat or NPC hints.
Test Cases¶
- Verify that enemies take increased damage from their elemental weaknesses.
- Ensure that resistant enemies take reduced or no damage from specific elements.
- Confirm that visual/audio feedback indicates when an enemy is hit with an effective attack.
- Validate that enemies react differently based on their weaknesses (e.g., Frozen enemies shatter with Lightning).
- Ensure that players can discover weaknesses through combat or lore hints.
Updated by Kenneth Schuetz 3 months ago
- Sprint changed from Product backlog to Alpha Sprint
- Position changed from 40 to 25
Updated by Kenneth Schuetz 3 months ago
- Sprint changed from Alpha Sprint to Sprint Backlog (Alpha)
- Position changed from 25 to -23
Updated by Kenneth Schuetz 3 months ago
- Assignee set to Damon Simpson
- Priority changed from High to Medium
- Estimated time set to 1:00 h
- Sprint changed from Sprint Backlog (Alpha) to Alpha Sprint
- Position changed from 46 to 33
- Story Points set to 1
Updated by Kenneth Schuetz 3 months ago
- Tracker changed from User Story to Task
- Parent task set to #347
- Standalone PBI deleted (
Yes)
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