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Task #221
closedUser Story #347: General Features
Checkpoint System
Start date:
02/10/2025
Due date:
% Done:
0%
Estimated time:
4:00 h
Story Points:
2
Difficulty:
Medium
Blocked:
No
Sprint:
Description
User Story¶
As a player, I want to respawn at checkpoints when I die, so that I don’t lose all my progress in a level.
Description¶
- Checkpoints save progress in a level, allowing the player to respawn there upon death.
- Some checkpoints are automatic, while others may be manual or limited-use.
- Checkpoints restore health and mana, providing a recovery point.
Test Cases¶
- Verify that checkpoints save player progress correctly.
- Ensure that the player respawns at the last activated checkpoint upon death.
- Confirm that automatic checkpoints trigger at set locations.
- Validate that manual checkpoints (if applicable) can only be used under certain conditions.
- Ensure that checkpoints restore health and mana when activated.
Updated by Kenneth Schuetz 3 months ago
- Sprint changed from Product backlog to Alpha Sprint
- Position changed from 41 to 26
Updated by Kenneth Schuetz 3 months ago
- Sprint changed from Alpha Sprint to Sprint Backlog (Alpha)
- Position changed from 26 to -24
Updated by Kenneth Schuetz 3 months ago
- Assignee set to Joseph Fonck
- Priority changed from High to Low
- Estimated time set to 4:00 h
- Story Points set to 2
Updated by Kenneth Schuetz 3 months ago
- Sprint changed from Sprint Backlog (Alpha) to Alpha Sprint
- Position changed from 45 to 34
Updated by Kenneth Schuetz 3 months ago
- Tracker changed from User Story to Task
- Parent task set to #347
- Standalone PBI deleted (
Yes)
Updated by Kenneth Schuetz 3 months ago
- Status changed from In Progress to Testing
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