Project

General

Profile

Actions

Task #283

open

User Story #373: Player and Enemy Audio

Boss Audio & Unique Cues

Added by Kenneth Schuetz 3 months ago. Updated 3 months ago.

Status:
New
Priority:
High
Assignee:
Category:
Player and Enemy Audio
Target version:
Start date:
02/17/2025
Due date:
02/23/2025 (about 3 months late)
% Done:

0%

Estimated time:
8:00 h
Story Points:
Difficulty:
Medium
Blocked:
No

Description

User Story

As a player, I want Mini-Bosses and the Final Boss to have unique audio cues, so that I can feel the intensity and scale of important battles.

Description

  • Bosses have unique intro sounds or voice lines.
  • Their attacks and phase transitions include distinct audio cues.
  • Defeating a boss triggers dramatic audio feedback.

Test Cases

  • Verify that each Boss fight starts with a unique audio cue.
  • Ensure that Boss abilities have powerful sound effects.
  • Confirm that phase transitions are marked with proper audio cues.
  • Validate that Boss death sounds are dramatic and distinct from normal enemies.
Actions #1

Updated by Karl Estabine 3 months ago

  • Position changed from 103 to 53
Actions #2

Updated by Kenneth Schuetz 3 months ago

  • Tracker changed from User Story to Task
  • Due date set to 02/23/2025
  • Parent task set to #373
  • Sprint changed from Product backlog to Beta Sprint
  • Standalone PBI deleted (Yes)
Actions #3

Updated by Kenneth Schuetz 3 months ago

  • Assignee set to Joseph Fonck
  • Estimated time set to 8:00 h
Actions

Also available in: Atom PDF