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Task #322

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User Story #357: Game Feel

WebGL Control Optimization

Added by Kenneth Schuetz 3 months ago. Updated 3 months ago.

Status:
New
Priority:
High
Category:
Game Feel
Target version:
Start date:
02/17/2025
Due date:
02/23/2025 (about 3 months late)
% Done:

0%

Estimated time:
5:00 h
Story Points:
Difficulty:
Medium
Blocked:
No

Description

User Story

As a player, I want controls to feel responsive and intuitive on WebGL, so that I can play the game smoothly in a browser.

Description

  • Ensures consistent keybindings and mouse responsiveness.
  • No input lag or unresponsive button presses.
  • Controls remain functional even under WebGL constraints.

Test Cases

  • Verify that all movement, spellcasting, and UI actions work in WebGL mode.
  • Ensure that input delay is minimal and comparable to Desktop version.
  • Confirm that key remapping works properly if applicable.
  • Validate that WebGL build does not introduce unexpected control bugs.
Actions #1

Updated by Karl Estabine 3 months ago

  • Position changed from 142 to 78
Actions #2

Updated by Kenneth Schuetz 3 months ago

  • Tracker changed from User Story to Task
  • Due date set to 02/23/2025
  • Parent task set to #357
  • Sprint changed from Product backlog to Beta Sprint
  • Standalone PBI deleted (Yes)
Actions #3

Updated by Kenneth Schuetz 3 months ago

  • Assignee set to Kenneth Schuetz
  • Estimated time set to 5:00 h
Actions

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