Task #82
Updated by Kenneth Schuetz 3 months ago
## User Story As a **player**, i want to **chain multiple spells together**, so A level that I can **create powerful combinations and deal more damage**. ## Description * Players can link spells to enhance effects (e.g. freezing an enemy and then shattering them be loaded with lightning) * Some spell combinations create unique effects (e.g. fire + earth = lava). * Timing is crucial for effective chaining. ## Test Cases * [ ] Verify a debug menu button or debug key check that players can cast one spell followed by another within shows all of the created features in sequence. This would not be a time window. * [ ] Ensure level the users would ever see, just a space that valid spell combinations trigger proves the expected effect. functionality works in an easily accessible way. This will be removed later for the final builds. **Test Cases / Acceptance Criteria** * [ ] Confirm that chained spells consume Can the correct amount level be opened without the need of mana. player progress unlocking it? * [ ] Validate Does the level show each feature that enemies react properly to chained spell effects. * [ ] Ensure that incorrect spell combinations do not trigger unintended effects. has been created during the sprint?