Task #102
Updated by Kenneth Schuetz 3 months ago
## User Story As Intent: Create loss condition and player feedback involved in it *Important Note* The team must modify this user story to include a **player**, I want definition of what will be done when the loss condition is met (Respawn at last checkpoint resetting the world state to **drench enemies what it was at that time, Respawn as start of level with water**, so that they **become more vulnerable level progress restarted, return to elemental interactions**. ## Description - Targets affected by **Soaked** become **wet**, making them more susceptible main menu to further elemental effects. - **Wind** causes the target to **freeze**, stopping movement temporarily. - **Earth** amplifies the **slow effect**, further reducing enemy mobility. - **Lightning** deals **high area damage**, spreading the electric effect to nearby targets. ## Test Cases load game…) * [ ] Verify that **Soaked applies a wet status effect** to the target. **Dependencies** * [ ] Ensure that **the visual representation of Soaked is clear (e.g., dripping water, wet shimmer effect)**. Game objects * [ ] Confirm that **Soaked does not deal damage directly but enhances other elemental interactions**. Environment to play in * [ ] Validate that **combining Soaked with Wind causes freezing** and immobilizes **Test Cases / Acceptance Criteria** * [ ] Can the target. user lose the game? * [ ] Ensure that **combining Soaked with Earth increases When the slow effect**. user lost is it clear to why they lost the game? * [ ] Confirm When the user lost does the game inform the user that **combining Soaked with Lightning triggers high area damage** and chains between nearby enemies. they have lost? * [ ] Check that **Soaked expires Can the user continue playing after a set duration if no further elemental interaction occurs**. losing the game (last save point, last completed level…)?