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Task #120

Updated by Kenneth Schuetz 3 months ago

## User Story 
 As a **player**, I want Intent: 

 Finalizing the build to use **earth magic to slow enemies**, so that they **move and attack slower, while also interacting with other elements prepare for additional effects**. 
 ## Description 
 - Targets affected by **Earthen Fortification** experience **reduced movement the quality assurance and attack speed**. 
 - **Wind** causes **blindness**, reducing enemy accuracy or vision. 
 - **Fire** enhances submission process. 

 Note on estimation: 

 Usually all this involves is commenting out the effect, creating an i**mproved damage-over-time effect**. 
 - **Water** increases lines that trigger the slow effect, further reducing enemy mobility. 
 ## Test Cases 
 * [ ] Verify that Earthen Fortification applies debug functionality. This is mostly a slow effect verification at the end of the sprint and usually needs little if any time dedicated to enemies. 
 it unless there are currently known issues. 

 * [ ] Ensure that the slow effect is visually represented (e.g., dust particles, heavy movement). 
 **Test Cases / Acceptance Criteria** 
   * [ ] Confirm that the slow effect reduces both movement All debug prompts and attack speed. 
 text outputs are removed? 
   * [ ] Validate that combining Earth with Wind applies blindness to enemies. 
 All debug graphics have been disabled (visual hit boxes, gizmos)? 
   * [ ] Ensure that combining Earth with Fire increases the damage-over-time effect. 
 Debug/cheat keys have been disabled? 
   * [ ] Confirm that combining Earth with Water further increases All features and content can be accessed without the slow effect. 
 used of the debug features? 
   * [ ] Check that enemies resistant to slow effects are unaffected (if applicable). Has the showcase level been removed (as it is only for dev presentation purposes)?

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