Task #132
Updated by Kenneth Schuetz 3 months ago
## User Story As This is only applicable if this is the intended secondary target platform. If the team is going with a **player**, I want to **use Luminal Arts to enhance my abilities and counter Dark enemies**, so that I different secondary platform this card can **weaken shadow-based foes be archived. Intent: Get the game online and protect myself playable in combat**. ## Description - Light-based magic focuses a browser if the game supports the web as its target platform. If you end up having issues with memory limits this blog post goes into the details on **healing, purification, that a bit https://blogs.unity3d.com/2016/09/20/understanding-memory-in-unity-webgl/ *Important note* Teams do not have to support multiple secondary platforms. teams should discuss and radiant attacks**. - Dark-aligned enemies **take increased damage from Luminal Arts**. - Some Light spells **remove debuffs keep the platform that the team will support (or make new cards for it if it is not one of the pre written platforms) and negative status effects**. - Certain abilities may **create temporary shields or barriers** archive the cards for defense. the platforms that the team will not support * [ ] **Dependencies** * [ ] Major game interactions * [ ] Controls - Luminal Arts **can temporarily blind enemies**, reducing their accuracy. ## Test * [ ] **Test Cases / Acceptance Criteria** * [ ] Verify that **Light-based attacks deal increased damage Is the application hosted on a non-local server? * [ ] Can the application be accessed from any computer connected to Dark enemies**. the internet? * [ ] Ensure that **Blinded status applies correctly when Light spells hit**. Can the applications be played from a non-local server? * [ ] Confirm that **certain Light spells remove debuffs as intended**. Can the application be played from inside a frame on a webpage? * [ ] Validate that **barrier effects correctly reduce incoming damage**. Do all the save and load functions read and write saved information while the application is used from a webpage? * [ ] Ensure that **visual Does the application maintain a frame rate of 30 frames per second or higher while played in a browser? * [ ] Does the application disable or remove the options for full screen mode and audio effects properly convey Light magic properties**. windowed mode from the options/preferences screen when run from a web player?