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Task ARCH-101
closedWizard Animations
Status:
Done
Priority:
High
Assignee:
Category:
Player and Enemy Animations
Target version:
Start date:
02/10/2025
Due date:
% Done:
0%
Estimated time:
1:30 h
Story Points:
1
Impediment:
No
Sprint:
Description
User Story¶
As a player, I want enemy Wizards to have unique casting and movement animations, so that I can anticipate their attacks and react accordingly.
Description¶
- Wizards have idle, walking, and teleportation animations.
 - Their spellcasting includes hand movements, glowing effects, and charging states.
 - Taking damage causes brief flinching animations, and death animations vary by element.
 
Test Cases¶
- Verify that enemy Wizards perform the correct animations when idle, moving, or attacking.
 - Ensure that spellcasting has a visible charge-up phase before execution.
 - Confirm that damage animations play when Wizards are hit.
 - Validate that death animations differ based on the element of the Wizard (e.g., Fire Wizard burns away, Earth Wizard crumbles, etc.).
 
Updated by Kenneth Schuetz 9 months ago
- Sprint changed from Product backlog to Alpha Sprint
 - Position changed from 105 to 52
 
Updated by Kenneth Schuetz 9 months ago
- Sprint changed from Alpha Sprint to Sprint Backlog (Alpha)
 - Position changed from 52 to -50
 
Updated by Kenneth Schuetz 9 months ago
- Assignee set to Luis Restituyo
 - Estimated time set to 1:30 h
 - Sprint changed from Sprint Backlog (Alpha) to Alpha Sprint
 - Position changed from 21 to 59
 - Story Points set to 1
 
Updated by Kenneth Schuetz 9 months ago
- Tracker changed from Epic to Task
 - Parent task set to #344
 - Standalone PBI deleted (
Yes) 
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