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Task ARCH-102
closedEpic ARCH-186: Player and Enemy Animations
Bomb Animations
Status:
Impediment
Assignee:
Priority:
Medium
Parent task:
Due date:
Start date:
02/17/2025
Sprint:
-
Estimated time:
Target version:
Category:
Player and Enemy Animations
Story point estimate:
-
Description
User Story¶
As a player, I want Bomb enemies to have clear visual indicators before they explode, so that I can react in time and avoid taking damage.
Description¶
- Bombs have idle bouncing or floating animations.
- Before exploding, they visually grow in size, flash, or shake to warn the player.
- Explosion animations include particle effects and radius indicators.
Test Cases¶
- Verify that Bombs idle and move smoothly within their area.
- Ensure that Bombs change animation when preparing to explode.
- Confirm that explosion effects trigger properly upon detonation.
- Validate that player reactions (knockback, damage) align with the explosion timing.
Updated by Karl Estabine about 1 year ago
- Translation missing: en.field_position changed from 106 to 54
Updated by Kenneth Schuetz about 1 year ago
- Parent task set to Epic ARCH-186: Player and Enemy Animations
- Translation missing: en.field_sprint changed from 6 to 8
Updated by Kenneth Schuetz about 1 year ago
- Status changed from To Do to Impediment
- Assignee set to Kenneth Schuetz
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