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Task ARCH-102

closed

Added by Kenneth Schuetz about 1 year ago. Updated about 1 year ago.

Status:
Impediment
Priority:
Medium
Due date:
Start date:
02/17/2025
Sprint:
-
Estimated time:
Target version:
Category:
Player and Enemy Animations
Story point estimate:
-

Description

User Story

As a player, I want Bomb enemies to have clear visual indicators before they explode, so that I can react in time and avoid taking damage.

Description

  • Bombs have idle bouncing or floating animations.
  • Before exploding, they visually grow in size, flash, or shake to warn the player.
  • Explosion animations include particle effects and radius indicators.

Test Cases

  • Verify that Bombs idle and move smoothly within their area.
  • Ensure that Bombs change animation when preparing to explode.
  • Confirm that explosion effects trigger properly upon detonation.
  • Validate that player reactions (knockback, damage) align with the explosion timing.
Actions #1

Updated by Karl Estabine about 1 year ago

  • Translation missing: en.field_position changed from 106 to 54
Actions #2

Updated by Kenneth Schuetz about 1 year ago

  • Tracker changed from Epic to Task
Actions #3

Updated by Kenneth Schuetz about 1 year ago

Actions #4

Updated by Kenneth Schuetz about 1 year ago

  • Status changed from To Do to Impediment
  • Assignee set to Kenneth Schuetz
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