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Task ARCH-36
closedTrigger Game Events by Holding Down Buttons
Status:
Impediment
Assignee:
Priority:
Medium
Parent task:
Due date:
02/23/2025
Start date:
02/17/2025
Description
User Story¶
As a player, I want to hold down a button to activate certain mechanics, so that I can charge spells, interact with objects, or trigger delayed events.
Description¶
- Some actions require holding a button instead of a single press.
- Holding a button can charge spells, increasing their power.
- Certain mechanisms or doors require sustained input (e.g., standing on a pressure plate).
- Some puzzles require multiple buttons to be held simultaneously.
Test Cases¶
- Verify that holding a button increases the charge level of applicable spells.
- Ensure that charged spells release at full power if fully charged.
- Confirm that interactive objects (e.g., pressure plates, mechanisms) activate only while the button is held.
- Validate that multi-button puzzles require all inputs to be held simultaneously to work.
- Ensure that charged abilities cancel if the button is released early.
- Check that UI feedback (e.g., glowing effects, charge meters) updates properly when holding a button.
Updated by Karl Estabine about 1 year ago
- Translation missing: en.field_position changed from 37 to 14
Updated by Kenneth Schuetz about 1 year ago
- Tracker changed from Epic to Task
- Due date set to 02/23/2025
- Parent task set to Epic ARCH-182: Mechanics
- Translation missing: en.field_sprint changed from 6 to 8
Updated by Kenneth Schuetz about 1 year ago
- Status changed from To Do to Impediment
- Assignee set to Kenneth Schuetz
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