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Task ARCH-36

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Epic ARCH-182: Mechanics

Trigger Game Events by Holding Down Buttons

Added by Kenneth Schuetz about 1 year ago. Updated about 1 year ago.

Status:
Impediment
Priority:
Medium
Due date:
02/23/2025
Start date:
02/17/2025
Sprint:
-
Estimated time:
Target version:
Category:
Mechanics
Story point estimate:
-

Description

User Story

As a player, I want to hold down a button to activate certain mechanics, so that I can charge spells, interact with objects, or trigger delayed events.

Description

  • Some actions require holding a button instead of a single press.
  • Holding a button can charge spells, increasing their power.
  • Certain mechanisms or doors require sustained input (e.g., standing on a pressure plate).
  • Some puzzles require multiple buttons to be held simultaneously.

Test Cases

  • Verify that holding a button increases the charge level of applicable spells.
  • Ensure that charged spells release at full power if fully charged.
  • Confirm that interactive objects (e.g., pressure plates, mechanisms) activate only while the button is held.
  • Validate that multi-button puzzles require all inputs to be held simultaneously to work.
  • Ensure that charged abilities cancel if the button is released early.
  • Check that UI feedback (e.g., glowing effects, charge meters) updates properly when holding a button.
Actions #1

Updated by Karl Estabine about 1 year ago

  • Translation missing: en.field_position changed from 37 to 14
Actions #2

Updated by Kenneth Schuetz about 1 year ago

  • Tracker changed from Epic to Task
  • Due date set to 02/23/2025
  • Parent task set to Epic ARCH-182: Mechanics
  • Translation missing: en.field_sprint changed from 6 to 8
Actions #3

Updated by Kenneth Schuetz about 1 year ago

  • Status changed from To Do to Impediment
  • Assignee set to Kenneth Schuetz
Actions

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