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Task ARCH-97

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Epic ARCH-187: Player and Enemy Audio

Enemy Wizard Audio Integration

Added by Kenneth Schuetz about 1 year ago. Updated 10 months ago.

Status:
Done
Assignee:
Priority:
High
Due date:
02/23/2025
Start date:
02/17/2025
Sprint:
-
Estimated time:
6:00 h
Target version:
Category:
Player and Enemy Audio
Story point estimate:
-

Description

User Story

As a player, I want enemy Wizards to have distinct casting and combat sounds, so that I can anticipate their attacks and feel immersed in battle.

Description

  • Wizards chant or vocalize before casting spells.
  • Death sounds vary based on elemental affiliation.
  • Combat sounds include defensive barriers, energy pulses, and teleportation effects.

Test Cases

  • Verify that enemy Wizards vocalize before casting spells.
  • Ensure that death sounds match the elemental theme of the Wizard.
  • Confirm that special abilities (barriers, teleportation) trigger unique audio cues.
  • Validate that enemy sounds do not overlap excessively in group battles.
Actions #1

Updated by Karl Estabine about 1 year ago

  • Translation missing: en.field_position changed from 101 to 51
Actions #2

Updated by Kenneth Schuetz about 1 year ago

Actions #3

Updated by Kenneth Schuetz about 1 year ago

  • Assignee set to Joseph Fonck
  • Estimated time set to 6:00 h
Actions #4

Updated by Kenneth Schuetz 10 months ago

  • Status changed from To Do to Done
Actions

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