# Beta 02/23/2025 * Task #90: Elemental Puzzle Solving[Make objects] * Task #94: Picking Up and Using Items * Task #215: Puzzles [implement objects from elemental puzzle solving] * Task #216: Trigger Game Events with Switches * Task #217: Trigger Game Events by Holding Down Buttons * Task #218: Completion Scenario * Task #222: Spell Upgrades * Task #223: Replay Levels / Level Select * Task #224: NPC Interactions * Task #226: Path-Following Camera * Task #231: Customizable Keybinds * Task #232: Mouse Sensitivity & Invert Options * Task #233: UI Navigation Shortcuts * Task #234: Pendulum Axe * Task #235: Spike Traps * Task #236: Cycle Spikes * Task #237: Pressure Spikes * Task #238: Fire Traps * Task #241: Elemental Vendor Doors * Task #243: Trigger Mechanisms * Task #244: Movable Blocks * Task #247: Quest Items * Task #248: Spell Scrolls * Task #252: Collectable Pickup (Challenge Enabler) * Task #253: Pickup Dropping on Death * Task #254: Temporary Power-Up Pickups * Task #255: Key Pickups * Task #262: Final Boss (Dark Wizard, Endgame Encounter) * Task #263: Bombs (Self-Destructing Enemies) * Task #264: Light Wizard (Healer & Support Enemy) * Task #265: Summoner (Enemy That Calls Reinforcements) * Task #267: Elemental Gates / Locked Chambers * Task #268: Boss Arenas & Unlock Conditions * Task #269: Multi-Path Level Design * Task #270: Interactive Level Objects * Task #271: Secret Areas & Hidden Paths * Task #273: Showcase Level * Task #275: Dynamic Music (Adaptive Audio System) * Task #276: Level Music * Task #277: Fading Music In/Out (Smooth Transitions) * Task #280: Spells Audio * Task #281: Enemy Wizard Audio Integration * Task #282: Enemy Reactions & Taunts * Task #283: Boss Audio & Unique Cues * Task #286: Bomb Animations * Task #289: Damage & Recovery Feedback * Task #291: Tabbed Menu Navigation * Task #292: Quest & Lore Journal * Task #295: Low Health Screen Indications * Task #299: Credits * Task #300: Menu System Final Look & Functionality * Task #302: Quest Tracking * Task #304: Multiple Text Bubbles * Task #305: NPC/Enemy Has Own Line of Dialog * Task #306: Text Typing Animation * Task #309: Explosion (Particle Effect) * Task #310: Shockwave (Particle Effect) * Task #311: Fire (Particle Effect) * Task #312: Flamethrower (Particle Effect)v * Task #313: Wind (Particle Effect) * Task #314: Earth (Particle Effect) * Task #315: Water (Particle Effect) * Task #316: Electricity (Line Renderer) * Task #317: Electricity (Particle Effect) * Task #318: Glowing Objects (Emissive Lighting) * Task #319: Light (Particle Effect) * Task #320: Dark (Particle Effect) * Task #321: Stable Frame Rate * Task #322: WebGL Control Optimization * Task #323: WebGL Compatibility * Task #324: Desktop Compatibility * Task #328: Error-Free Beta * Task #329: Final Debug Tools Cleanup * Task #330: Game Installer * Task #331: Game Executable Icon * Task #332: Non-Admin Execution * User Story #356: Visual Effects * User Story #357: Game Feel * User Story #358: Developer Beta * Task #359: Refactor * User Story #360: Boss Enemy Types * User Story #361: Controls * User Story #362: Dialog System * User Story #363: Enemy Types (Extended) * User Story #364: Environment / Levels * User Story #365: General Features * User Story #366: Interactive Objects * User Story #367: Items * User Story #368: Mechanics * User Story #369: Music * User Story #370: Pickups * User Story #371: Player Actions / Interactivity * User Story #372: Player and Enemy Animations * User Story #373: Player and Enemy Audio * User Story #374: Quests * User Story #375: UI / Interface * User Story #376: World Obstacles