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Task #215
openUser Story #368: Mechanics
Puzzles [implement objects from elemental puzzle solving]
Start date:
02/17/2025
Due date:
02/23/2025 (about 3 months late)
% Done:
0%
Estimated time:
10:00 h
Story Points:
Difficulty:
Medium
Blocked:
No
Sprint:
Description
User Story¶
As a player, I want to solve elemental-based puzzles, so that I can progress through the game and unlock new areas.
Description¶
- Puzzles require spells to interact with objects (e.g., Fire ignites torches, Water extinguishes flames).
- Some puzzles involve elemental combinations (e.g., Wind + Water = Freeze).
- Players must experiment to find the correct solution.
- Puzzle difficulty increases over time.
Test Cases¶
- Verify that spells interact with puzzle elements correctly (e.g., Fire ignites, Water freezes).
- Ensure that puzzles do not activate without the correct elemental interaction.
- Confirm that elemental combinations function properly in puzzles.
- Validate that solving puzzles triggers the intended outcome (e.g., opening doors, activating switches).
- Ensure that puzzles can be reset if the player fails.
- Check that puzzle difficulty scales appropriately in later levels.
Updated by Kenneth Schuetz 3 months ago
- Tracker changed from User Story to Task
- Due date set to 02/23/2025
- Parent task set to #368
- Sprint changed from Product backlog to Beta Sprint
- Standalone PBI deleted (
Yes)
Updated by Kenneth Schuetz 3 months ago
- Subject changed from Puzzles to (10)Puzzles [implement objects from elemental puzzle solving]
- Assignee set to Damon Simpson
- Estimated time set to 10:00 h
Updated by Kenneth Schuetz 3 months ago
- Subject changed from (10)Puzzles [implement objects from elemental puzzle solving] to Puzzles [implement objects from elemental puzzle solving]
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