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Task #269

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User Story #364: Environment / Levels

Multi-Path Level Design

Added by Kenneth Schuetz 3 months ago. Updated 3 months ago.

Status:
New
Priority:
Medium
Assignee:
Category:
Environment / Levels
Target version:
Start date:
02/17/2025
Due date:
02/23/2025 (about 3 months late)
% Done:

0%

Estimated time:
10:00 h
Story Points:
Difficulty:
Hard
Blocked:
No

Description

User Story

As a player, I want multiple ways to progress through a level, so that I can explore different routes and replay the game with new strategies.

Description

  • Levels feature branching paths, leading to alternate routes, secret areas, or shortcuts.
  • Some paths require specific abilities or item pickups to access.
  • Encourages replayability and player choice.

Test Cases

  • Verify that alternative paths lead to different areas correctly.
  • Ensure that paths requiring special abilities/items cannot be accessed early.
  • Confirm that players can return to previously locked areas after gaining abilities.
  • Validate that multi-path levels do not cause progression blockers.
Actions #1

Updated by Karl Estabine 3 months ago

  • Position changed from 89 to 43
Actions #2

Updated by Kenneth Schuetz 3 months ago

  • Tracker changed from User Story to Task
  • Due date set to 02/23/2025
  • Parent task set to #364
  • Sprint changed from Product backlog to Beta Sprint
  • Standalone PBI deleted (Yes)
Actions #3

Updated by Kenneth Schuetz 3 months ago

  • Assignee set to Karl Estabine
  • Estimated time set to 10:00 h
Actions

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