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Task #269
openUser Story #364: Environment / Levels
Multi-Path Level Design
Start date:
02/17/2025
Due date:
02/23/2025 (about 3 months late)
% Done:
0%
Estimated time:
10:00 h
Story Points:
Difficulty:
Hard
Blocked:
No
Sprint:
Description
User Story¶
As a player, I want multiple ways to progress through a level, so that I can explore different routes and replay the game with new strategies.
Description¶
- Levels feature branching paths, leading to alternate routes, secret areas, or shortcuts.
- Some paths require specific abilities or item pickups to access.
- Encourages replayability and player choice.
Test Cases¶
- Verify that alternative paths lead to different areas correctly.
- Ensure that paths requiring special abilities/items cannot be accessed early.
- Confirm that players can return to previously locked areas after gaining abilities.
- Validate that multi-path levels do not cause progression blockers.
Updated by Kenneth Schuetz 3 months ago
- Tracker changed from User Story to Task
- Due date set to 02/23/2025
- Parent task set to #364
- Sprint changed from Product backlog to Beta Sprint
- Standalone PBI deleted (
Yes)
Updated by Kenneth Schuetz 3 months ago
- Assignee set to Karl Estabine
- Estimated time set to 10:00 h
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