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Task #281
openUser Story #373: Player and Enemy Audio
Enemy Wizard Audio Integration
Start date:
02/17/2025
Due date:
02/23/2025 (about 3 months late)
% Done:
0%
Estimated time:
6:00 h
Story Points:
Difficulty:
Medium
Blocked:
No
Sprint:
Description
User Story¶
As a player, I want enemy Wizards to have distinct casting and combat sounds, so that I can anticipate their attacks and feel immersed in battle.
Description¶
- Wizards chant or vocalize before casting spells.
- Death sounds vary based on elemental affiliation.
- Combat sounds include defensive barriers, energy pulses, and teleportation effects.
Test Cases¶
- Verify that enemy Wizards vocalize before casting spells.
- Ensure that death sounds match the elemental theme of the Wizard.
- Confirm that special abilities (barriers, teleportation) trigger unique audio cues.
- Validate that enemy sounds do not overlap excessively in group battles.
Updated by Kenneth Schuetz 3 months ago
- Tracker changed from User Story to Task
- Due date set to 02/23/2025
- Parent task set to #373
- Sprint changed from Product backlog to Beta Sprint
- Standalone PBI deleted (
Yes)
Updated by Kenneth Schuetz 3 months ago
- Assignee set to Joseph Fonck
- Estimated time set to 6:00 h
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