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Task #281

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User Story #373: Player and Enemy Audio

Enemy Wizard Audio Integration

Added by Kenneth Schuetz 3 months ago. Updated 3 months ago.

Status:
New
Priority:
High
Assignee:
Category:
Player and Enemy Audio
Target version:
Start date:
02/17/2025
Due date:
02/23/2025 (about 3 months late)
% Done:

0%

Estimated time:
6:00 h
Story Points:
Difficulty:
Medium
Blocked:
No

Description

User Story

As a player, I want enemy Wizards to have distinct casting and combat sounds, so that I can anticipate their attacks and feel immersed in battle.

Description

  • Wizards chant or vocalize before casting spells.
  • Death sounds vary based on elemental affiliation.
  • Combat sounds include defensive barriers, energy pulses, and teleportation effects.

Test Cases

  • Verify that enemy Wizards vocalize before casting spells.
  • Ensure that death sounds match the elemental theme of the Wizard.
  • Confirm that special abilities (barriers, teleportation) trigger unique audio cues.
  • Validate that enemy sounds do not overlap excessively in group battles.
Actions #1

Updated by Karl Estabine 3 months ago

  • Position changed from 101 to 51
Actions #2

Updated by Kenneth Schuetz 3 months ago

  • Tracker changed from User Story to Task
  • Due date set to 02/23/2025
  • Parent task set to #373
  • Sprint changed from Product backlog to Beta Sprint
  • Standalone PBI deleted (Yes)
Actions #3

Updated by Kenneth Schuetz 3 months ago

  • Assignee set to Joseph Fonck
  • Estimated time set to 6:00 h
Actions

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