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Task #282

closed

User Story #373: Player and Enemy Audio

Enemy Reactions & Taunts

Added by Kenneth Schuetz 3 months ago. Updated 3 months ago.

Status:
Blocked
Priority:
Medium
Category:
Player and Enemy Audio
Target version:
Start date:
02/17/2025
Due date:
02/23/2025
% Done:

0%

Estimated time:
Story Points:
Difficulty:
Medium
Blocked:
Yes

Description

User Story

As a player, I want enemies to react dynamically to combat, so that I can feel more engaged and challenged during encounters.

Description

  • Some enemies taunt the player when dodging or avoiding attacks.
  • Enemies react to getting hit (grunts, pain sounds, defensive postures).
  • Certain enemies call for reinforcements when low on health.

Test Cases

  • Verify that taunt audio plays when enemies successfully evade attacks.
  • Ensure that getting hit triggers distinct reaction sounds.
  • Confirm that low-health enemies can vocalize to summon reinforcements.
  • Validate that reaction sounds do not overlap too frequently
Actions #1

Updated by Karl Estabine 3 months ago

  • Position changed from 102 to 52
Actions #2

Updated by Kenneth Schuetz 3 months ago

  • Tracker changed from User Story to Task
  • Due date set to 02/23/2025
  • Parent task set to #373
  • Sprint changed from Product backlog to Beta Sprint
  • Standalone PBI deleted (Yes)
Actions #3

Updated by Kenneth Schuetz 3 months ago

  • Status changed from New to Blocked
  • Assignee set to Kenneth Schuetz
  • Blocked changed from No to Yes
Actions

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