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Task #285

closed

User Story #344: Player and Enemy Animations

Wizard Animations

Added by Kenneth Schuetz 3 months ago. Updated 3 months ago.

Status:
Done
Priority:
High
Category:
Player and Enemy Animations
Target version:
Start date:
02/10/2025
Due date:
% Done:

0%

Estimated time:
1:30 h
Story Points:
1
Difficulty:
Low
Blocked:
No

Description

User Story

As a player, I want enemy Wizards to have unique casting and movement animations, so that I can anticipate their attacks and react accordingly.

Description

  • Wizards have idle, walking, and teleportation animations.
  • Their spellcasting includes hand movements, glowing effects, and charging states.
  • Taking damage causes brief flinching animations, and death animations vary by element.

Test Cases

  • Verify that enemy Wizards perform the correct animations when idle, moving, or attacking.
  • Ensure that spellcasting has a visible charge-up phase before execution.
  • Confirm that damage animations play when Wizards are hit.
  • Validate that death animations differ based on the element of the Wizard (e.g., Fire Wizard burns away, Earth Wizard crumbles, etc.).
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