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Task #315
openUser Story #356: Visual Effects
Water (Particle Effect)
Start date:
02/17/2025
Due date:
02/23/2025 (about 3 months late)
% Done:
0%
Estimated time:
1:00 h
Story Points:
Difficulty:
Medium
Blocked:
No
Sprint:
Description
User Story¶
As a player, I want Water-based spells to feel fluid and natural, so that I can see splashes, ripples, and mist effects when casting spells.
Description¶
- Water spells emit mist, droplets, and waves upon impact.
- Splashes create ripples when hitting surfaces.
- Some spells generate steam when colliding with fire-based effects.
Test Cases¶
- Verify that water particles animate realistically upon impact.
- Ensure that ripples expand outward naturally when hitting the ground.
- Confirm that water effects react properly with other elements (e.g., steam from fire).
- Validate that water droplets fade naturally instead of disappearing suddenly.
Updated by Kenneth Schuetz 3 months ago
- Tracker changed from User Story to Task
- Due date set to 02/23/2025
- Parent task set to #356
- Standalone PBI deleted (
Yes)
Updated by Kenneth Schuetz 3 months ago
- Assignee set to Kenneth Schuetz
- Estimated time set to 1:00 h
Updated by Kenneth Schuetz 3 months ago
- Sprint changed from Product backlog to Beta Sprint
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