Task #144
Updated by Kenneth Schuetz 3 months ago
Intent:
Allow the game to be played on any monitor/TV set. This is testing for screen bounds images sizes and aspect ratios
Note on Implementation:
Other that HUD layout, having canvas scaler components handling how each screen scales to fit aspect ratios is the main things that needs to be done to support this.
Note on estimation:
This is mostly a verification at the end of the sprint and usually needs little if any time dedicated to it unless there are currently known issues.
* [ ] **Dependencies**
* [ ] Functional Product
* [ ] **Test Cases**
* [ ] HUD item tests
* [ ] Camera tests (critical game objects)
* [ ] Font size confirmation
* [ ] **Test Cases / Acceptance Criteria**
* [ ] Are all game critical H.U.D. elements constrained to the inner 90% of the screen’s resolution?
* [ ] Are all fonts in the game using a size that is readable on all targeted screens?
* [ ] Can the game be played in any selectable aspect ratio?
* [ ] Is all of the games UI placed correctly on all selectable aspect ratios?