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Task #114

Updated by Luis Restituyo 3 months ago

Intent: 

 Expand the variety of enemy types Replace all placeholder assets with unique behaviors, abilities and appearances.  
 final ones 

 Ensure each enemy type contributes to gameplay diversity and challenge. 


 quality visuals throughout the product. 

 * [ ] **Dependencies** 
   * [ ] Functional AI Menus functional 
   * [ ] Game Manager for Enemy spawning and behavior control 
   * [ ] Finalized enemy models, animations and VFX 

 Placeholder assets 
   
 * [ ] **Test Cases / Acceptance Criteria** 
   * [ ] Are Do all planned enemy types implemented with unique behaviors the menus have final and abilities? appropriate backgrounds? 
   * [ ] Do enemies all the menus have distinct attack patterns final and movement behaviors? 
   * [ ] Are enemy animations smooth and appropriate for their actions ( attacking, dying, idling...)? 
 * [ ] Do all enemies use correct models, textures, and visual effects without placeholders? buttons/menu item images? 
   * [ ] Do enemies interact correctly with the player ( dealing damage, responding to attacks, following AI logic)? 
   * [ ] Are all enemy types balanced according to gameplay requirements? 
 * [ ] are there no issues when multiple enemies types are in the scene at the same time? 
   * [ ] Are there no warnings or errors in the unity console related to enemy behaviors, menus have final and appropriate embellishments (particle effects, animations, or interactions? 
   decorative images)?

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