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Task #136

Updated by Kenneth Schuetz 3 months ago

## User Story 
 As This is only applicable if this is the intended secondary target platform. If the team is going with a **player**, I want different secondary platform this card can be archived. 

 Intent: 

 Customize the controls to **use Umbral Arts be fully usable on web builds if the game supports the web player as its target platform. 

 *Important note* 

 Teams do not have to weaken support multiple secondary platforms. teams should discuss and disrupt my enemies**, so keep the platform that I can **debuff Light enemies the team will support (or make new cards for it if it is not one of the pre written platforms) and gain an advantage in battle**. 
 ## Description 
 - Dark magic focuses on **cursing, draining, and shadow-based attacks**. 
 - Light-aligned enemies **take extra damage from Umbral Arts**. 
 - Some Dark spells **apply debuffs like Weakened or Mana Drain**. 
 - Certain abilities may **inflict damage over time (corruption effects)**. 
 - Umbral Arts **can reduce enemy healing effects**, making combat more difficult archive the cards for Light Wizards. the platforms that the team will not support 

 * [ ] **Dependencies** 
   * [ ] Web hosting 
   * [ ] WebGL export 
   * [ ] Major game interactions 
   * [ ] Controls 
 ## Test Cases   
 * [ ] Verify that **Dark-based attacks deal increased damage to Light enemies**.   
 **Test Cases / Acceptance Criteria** 
   * [ ] Ensure that **Weakened status applies correctly when Dark spells hit**. 
 Can all actions be taken with the keyboard and mouse only (no need of another controller) while played from the web player? 
   * [ ] Confirm that **Mana Drain properly reduces enemy mana upon hit (if applicable)**. 
 Are the controls comfortable to use? 
   * [ ] Validate that **healing reduction effects apply correctly against Light-based abilities**. 
 Has pause been re-bound to "P" rather than "esc" (esc being blocked by the browser interface)? 
   * [ ] Ensure that **Dark magic visual/audio effects are distinct from other elements**. Have all options to quit out of the application as a whole been removed (can not actually exit a WebGL application)?

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