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Task ARCH-100
closedPlayer Animations
Status:
Done
Priority:
High
Assignee:
Category:
Player and Enemy Animations
Target version:
Start date:
02/10/2025
Due date:
% Done:
0%
Estimated time:
2:00 h
Story Points:
1
Impediment:
No
Sprint:
Description
User Story¶
As a player, I want my character to have fluid animations for movement, combat, and interactions, so that I can experience smooth and immersive gameplay.
Description¶
- The player has walking, running, dodging, spellcasting, and attack animations.
 - Getting hit triggers damage animations, while death animations vary based on the cause.
 - Animations should blend smoothly between different states.
 
Test Cases¶
- Verify that movement animations transition smoothly between idle, running, and dodging.
 - Ensure that spellcasting animations match the elemental attack being used.
 - Confirm that getting hit plays the correct reaction animation.
 - Validate that death animations correctly trigger based on the type of defeat (normal, explosion, elemental effects, etc.).
 
Updated by Kenneth Schuetz 9 months ago
- Sprint changed from Product backlog to Alpha Sprint
 - Position changed from 104 to 51
 
Updated by Kenneth Schuetz 9 months ago
- Sprint changed from Alpha Sprint to Sprint Backlog (Alpha)
 - Position changed from 51 to -49
 
Updated by Kenneth Schuetz 9 months ago
- Assignee set to Karl Estabine
 - Estimated time set to 2:00 h
 - Sprint changed from Sprint Backlog (Alpha) to Alpha Sprint
 - Position changed from 22 to 58
 - Story Points set to 1
 
Updated by Kenneth Schuetz 9 months ago
- Tracker changed from Epic to Task
 - Parent task set to #344
 - Standalone PBI deleted (
Yes) 
Updated by Karl Estabine 9 months ago
- Status changed from In Progress to Review
 
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