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Task ARCH-100

closed

Added by Kenneth Schuetz about 1 year ago. Updated about 1 year ago.

Status:
Done
Assignee:
Priority:
High
Due date:
Start date:
02/10/2025
Sprint:
-
Estimated time:
2:00 h
Target version:
Category:
Player and Enemy Animations
Story point estimate:
-

Description

User Story

As a player, I want my character to have fluid animations for movement, combat, and interactions, so that I can experience smooth and immersive gameplay.

Description

  • The player has walking, running, dodging, spellcasting, and attack animations.
  • Getting hit triggers damage animations, while death animations vary based on the cause.
  • Animations should blend smoothly between different states.

Test Cases

  • Verify that movement animations transition smoothly between idle, running, and dodging.
  • Ensure that spellcasting animations match the elemental attack being used.
  • Confirm that getting hit plays the correct reaction animation.
  • Validate that death animations correctly trigger based on the type of defeat (normal, explosion, elemental effects, etc.).
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