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Task ARCH-127
closedFire (Particle Effect)
Status:
Done
Assignee:
Priority:
High
Parent task:
Due date:
02/23/2025
Start date:
02/17/2025
Description
User Story¶
As a player, I want realistic fire effects on spells and objects, so that I can experience visually engaging combat interactions.
Descripton¶
- Fire particles flicker and change intensity based on spell strength.
- Some fire effects linger and spread over time.
- Works with Burning status effects.
Test Cases¶
- Verify that fire effects change size/intensity dynamically.
- Ensure that lingering fire fades naturally over time.
- Confirm that burning status correctly triggers additional fire effects.
- Validate that fire lighting affects surrounding objects dynamically.
Updated by Karl Estabine about 1 year ago
- Translation missing: en.field_position changed from 131 to 67
Updated by Kenneth Schuetz about 1 year ago
- Tracker changed from Epic to Task
- Due date set to 02/23/2025
- Parent task set to Epic ARCH-170: Visual Effects
Updated by Kenneth Schuetz about 1 year ago
- Assignee set to Kenneth Schuetz
- Estimated time set to 1:00 h
Updated by Kenneth Schuetz about 1 year ago
- Translation missing: en.field_sprint changed from 6 to 8
Updated by Kenneth Schuetz about 1 year ago
- Status changed from To Do to In Progress
Updated by Kenneth Schuetz 10 months ago
- Status changed from In Progress to Done
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