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Task ARCH-127
closedFire (Particle Effect)
Start date:
02/17/2025
Due date:
02/23/2025
% Done:
0%
Estimated time:
1:00 h
Story Points:
Impediment:
No
Sprint:
Description
User Story¶
As a player, I want realistic fire effects on spells and objects, so that I can experience visually engaging combat interactions.
Descripton¶
- Fire particles flicker and change intensity based on spell strength.
 - Some fire effects linger and spread over time.
 - Works with Burning status effects.
 
Test Cases¶
- Verify that fire effects change size/intensity dynamically.
 - Ensure that lingering fire fades naturally over time.
 - Confirm that burning status correctly triggers additional fire effects.
 - Validate that fire lighting affects surrounding objects dynamically.
 
Updated by Kenneth Schuetz 9 months ago
- Tracker changed from Epic to Task
 - Due date set to 02/23/2025
 - Parent task set to #356
 - Standalone PBI deleted (
Yes) 
Updated by Kenneth Schuetz 9 months ago
- Assignee set to Kenneth Schuetz
 - Estimated time set to 1:00 h
 
Updated by Kenneth Schuetz 9 months ago
- Sprint changed from Product backlog to Beta Sprint
 
Updated by Kenneth Schuetz 9 months ago
- Status changed from To Do to In Progress
 
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