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Task ARCH-131
closedWater (Particle Effect)
Status:
Done
Assignee:
Priority:
Medium
Parent task:
Due date:
02/23/2025
Start date:
02/17/2025
Description
User Story¶
As a player, I want Water-based spells to feel fluid and natural, so that I can see splashes, ripples, and mist effects when casting spells.
Description¶
- Water spells emit mist, droplets, and waves upon impact.
- Splashes create ripples when hitting surfaces.
- Some spells generate steam when colliding with fire-based effects.
Test Cases¶
- Verify that water particles animate realistically upon impact.
- Ensure that ripples expand outward naturally when hitting the ground.
- Confirm that water effects react properly with other elements (e.g., steam from fire).
- Validate that water droplets fade naturally instead of disappearing suddenly.
Updated by Karl Estabine about 1 year ago
- Translation missing: en.field_position changed from 135 to 71
Updated by Kenneth Schuetz about 1 year ago
- Tracker changed from Epic to Task
- Due date set to 02/23/2025
- Parent task set to Epic ARCH-170: Visual Effects
Updated by Kenneth Schuetz about 1 year ago
- Assignee set to Kenneth Schuetz
- Estimated time set to 1:00 h
Updated by Kenneth Schuetz about 1 year ago
- Translation missing: en.field_sprint changed from 6 to 8
Updated by Kenneth Schuetz about 1 year ago
- Status changed from To Do to In Progress
Updated by Kenneth Schuetz 10 months ago
- Status changed from In Progress to Done
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