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Task ARCH-131
closedWater (Particle Effect)
Start date:
02/17/2025
Due date:
02/23/2025
% Done:
0%
Estimated time:
1:00 h
Story Points:
Impediment:
No
Sprint:
Description
User Story¶
As a player, I want Water-based spells to feel fluid and natural, so that I can see splashes, ripples, and mist effects when casting spells.
Description¶
- Water spells emit mist, droplets, and waves upon impact.
 - Splashes create ripples when hitting surfaces.
 - Some spells generate steam when colliding with fire-based effects.
 
Test Cases¶
- Verify that water particles animate realistically upon impact.
 - Ensure that ripples expand outward naturally when hitting the ground.
 - Confirm that water effects react properly with other elements (e.g., steam from fire).
 - Validate that water droplets fade naturally instead of disappearing suddenly.
 
Updated by Kenneth Schuetz 9 months ago
- Tracker changed from Epic to Task
 - Due date set to 02/23/2025
 - Parent task set to #356
 - Standalone PBI deleted (
Yes) 
Updated by Kenneth Schuetz 9 months ago
- Assignee set to Kenneth Schuetz
 - Estimated time set to 1:00 h
 
Updated by Kenneth Schuetz 9 months ago
- Sprint changed from Product backlog to Beta Sprint
 
Updated by Kenneth Schuetz 9 months ago
- Status changed from To Do to In Progress
 
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