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Task ARCH-134
closedGlowing Objects (Emissive Lighting)
Status:
Done
Assignee:
Priority:
Medium
Parent task:
Due date:
02/23/2025
Start date:
02/17/2025
Description
User Story¶
As a player, I want certain objects and enemies to emit a soft glow, so that I can easily identify interactive elements and magical effects.
Description¶
- Used for magical artifacts, enchanted weapons, and glowing enemy eyes.
- Glow intensity adjusts based on distance and lighting conditions.
- Some glowing objects change color based on player actions.
Test Cases¶
- Verify that glowing objects adjust based on lighting conditions.
- Ensure that interactive glowing elements react to player proximity.
- Confirm that enemy glow effects are distinguishable in dark environments.
- Validate that performance is optimized when rendering multiple glowing objects.
Updated by Karl Estabine about 1 year ago
- Translation missing: en.field_position changed from 138 to 74
Updated by Kenneth Schuetz about 1 year ago
- Tracker changed from Epic to Task
- Due date set to 02/23/2025
- Parent task set to Epic ARCH-170: Visual Effects
Updated by Kenneth Schuetz about 1 year ago
- Assignee set to Kenneth Schuetz
- Estimated time set to 1:00 h
Updated by Kenneth Schuetz about 1 year ago
- Translation missing: en.field_sprint changed from 6 to 8
Updated by Kenneth Schuetz about 1 year ago
- Status changed from To Do to In Progress
Updated by Kenneth Schuetz about 1 year ago
- Assignee changed from Kenneth Schuetz to Luis Restituyo
- Estimated time changed from 1:00 h to 4:00 h
Updated by Kenneth Schuetz about 1 year ago
- Status changed from In Progress to To Do
- Assignee deleted (
Luis Restituyo)
Updated by Kenneth Schuetz 10 months ago
- Status changed from To Do to Done
- Assignee set to Kenneth Schuetz
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