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Task ARCH-136
closedDark (Particle Effect)
Status:
Done
Assignee:
Priority:
Medium
Parent task:
Due date:
02/23/2025
Start date:
02/17/2025
Description
User Story¶
As a player, I want shadow-based effects to feel mystical and ominous, so that I can differentiate Dark magic from other elements.
Description¶
- Includes smoke, void distortions, and shadow trails.
- Some Dark spells consume nearby light sources.
- Corruption effects spread outward with pulsating waves.
Test Cases¶
- Verify that Dark magic effects fade in and out smoothly.
- Ensure that spells using Dark energy distort nearby light sources.
- Confirm that shadow trails linger for a short duration before fading.
- Validate that Dark particle effects do not overlap excessively in combat.
- [ ]
Updated by Karl Estabine about 1 year ago
- Translation missing: en.field_position changed from 140 to 76
Updated by Kenneth Schuetz about 1 year ago
- Tracker changed from Epic to Task
- Due date set to 02/23/2025
- Parent task set to Epic ARCH-170: Visual Effects
Updated by Kenneth Schuetz about 1 year ago
- Assignee set to Kenneth Schuetz
- Estimated time set to 1:00 h
Updated by Kenneth Schuetz about 1 year ago
- Translation missing: en.field_sprint changed from 6 to 8
Updated by Kenneth Schuetz about 1 year ago
- Status changed from To Do to In Progress
Updated by Kenneth Schuetz 10 months ago
- Status changed from In Progress to Done
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