Actions
Task ARCH-136
closedDark (Particle Effect)
Start date:
02/17/2025
Due date:
02/23/2025
% Done:
0%
Estimated time:
1:00 h
Story Points:
Impediment:
No
Sprint:
Description
User Story¶
As a player, I want shadow-based effects to feel mystical and ominous, so that I can differentiate Dark magic from other elements.
Description¶
- Includes smoke, void distortions, and shadow trails.
 - Some Dark spells consume nearby light sources.
 - Corruption effects spread outward with pulsating waves.
 
Test Cases¶
- Verify that Dark magic effects fade in and out smoothly.
 - Ensure that spells using Dark energy distort nearby light sources.
 - Confirm that shadow trails linger for a short duration before fading.
 - Validate that Dark particle effects do not overlap excessively in combat.
 - [ ]
 
Updated by Kenneth Schuetz 9 months ago
- Tracker changed from Epic to Task
 - Due date set to 02/23/2025
 - Parent task set to #356
 - Standalone PBI deleted (
Yes) 
Updated by Kenneth Schuetz 9 months ago
- Assignee set to Kenneth Schuetz
 - Estimated time set to 1:00 h
 
Updated by Kenneth Schuetz 9 months ago
- Sprint changed from Product backlog to Beta Sprint
 
Updated by Kenneth Schuetz 9 months ago
- Status changed from To Do to In Progress
 
Actions