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Task ARCH-18

closed

Added by Kenneth Schuetz about 1 year ago. Updated about 1 year ago.

Status:
Impediment
Assignee:
Priority:
High
Due date:
Start date:
02/10/2025
Sprint:
-
Estimated time:
0:30 h
Target version:
Category:
Range / Magic Mechanics
Story point estimate:
-

Description

User Story

As a player, I want to use Umbral Arts to weaken and disrupt my enemies, so that I can debuff Light enemies and gain an advantage in battle.

Description

  • Dark magic focuses on cursing, draining, and shadow-based attacks.
  • Light-aligned enemies take extra damage from Umbral Arts.
  • Some Dark spells apply debuffs like Weakened or Mana Drain.
  • Certain abilities may inflict damage over time (corruption effects).
  • Umbral Arts can reduce enemy healing effects, making combat more difficult for Light Wizards.

Test Cases

  • Verify that Dark-based attacks deal increased damage to Light enemies.
  • Ensure that Weakened status applies correctly when Dark spells hit.
  • Confirm that Mana Drain properly reduces enemy mana upon hit (if applicable).
  • Validate that healing reduction effects apply correctly against Light-based abilities.
  • Ensure that Dark magic visual/audio effects are distinct from other elements.
Actions #1

Updated by Kenneth Schuetz about 1 year ago

  • Subtask #137 added
Actions #2

Updated by Kenneth Schuetz about 1 year ago

  • Translation missing: en.field_position changed from 18 to 19
Actions #3

Updated by Kenneth Schuetz about 1 year ago

  • Subject changed from Controls to function and be comfortable when playing the game on the WebGL build to Player and Enemy Audio
Actions #4

Updated by Kenneth Schuetz about 1 year ago

  • Subtask #164 added
Actions #5

Updated by Kenneth Schuetz about 1 year ago

  • Subtask deleted (#137)
Actions #6

Updated by Kenneth Schuetz about 1 year ago

  • Subtask deleted (#164)
Actions #7

Updated by Kenneth Schuetz about 1 year ago

  • Subject changed from Player and Enemy Audio to Umbral Arts (Dark)
  • Description updated (diff)
  • Category set to Range / Magic Mechanics
  • Start date set to 02/17/2025
Actions #8

Updated by Karl Estabine about 1 year ago

  • Translation missing: en.field_position changed from 19 to 9
Actions #9

Updated by Kenneth Schuetz about 1 year ago

  • Assignee set to Kevin Winters
  • Priority changed from Medium to High
  • Estimated time set to 0:30 h
  • Translation missing: en.field_sprint changed from 6 to 7
  • Translation missing: en.field_position changed from 9 to 16
Actions #10

Updated by Kenneth Schuetz about 1 year ago

  • Target version changed from Beta to Alpha
  • Start date changed from 02/17/2025 to 02/10/2025
Actions #12

Updated by Kenneth Schuetz about 1 year ago

Actions #13

Updated by Kenneth Schuetz about 1 year ago

  • Status changed from To Do to Impediment
  • Translation missing: en.field_sprint changed from 7 to 6
Actions

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