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Task ARCH-39
closedEnemy Weakness System
Start date:
02/10/2025
Due date:
% Done:
0%
Estimated time:
1:00 h
Story Points:
1
Impediment:
No
Sprint:
Description
User Story¶
As a player, I want to exploit elemental weaknesses in enemies, so that I can deal more damage and fight strategically.
Description¶
- Certain enemies take increased damage from specific elements (e.g., Fire is strong against Ice enemies).
 - Some enemies are immune or resistant to certain elements.
 - Weaknesses are discoverable through combat or NPC hints.
 
Test Cases¶
- Verify that enemies take increased damage from their elemental weaknesses.
 - Ensure that resistant enemies take reduced or no damage from specific elements.
 - Confirm that visual/audio feedback indicates when an enemy is hit with an effective attack.
 - Validate that enemies react differently based on their weaknesses (e.g., Frozen enemies shatter with Lightning).
 - Ensure that players can discover weaknesses through combat or lore hints.
 
Updated by Kenneth Schuetz 9 months ago
- Sprint changed from Product backlog to Alpha Sprint
 - Position changed from 40 to 25
 
Updated by Kenneth Schuetz 9 months ago
- Sprint changed from Alpha Sprint to Sprint Backlog (Alpha)
 - Position changed from 25 to -23
 
Updated by Kenneth Schuetz 9 months ago
- Assignee set to Damon Simpson
 - Priority changed from High to Medium
 - Estimated time set to 1:00 h
 - Sprint changed from Sprint Backlog (Alpha) to Alpha Sprint
 - Position changed from 46 to 33
 - Story Points set to 1
 
Updated by Kenneth Schuetz 9 months ago
- Tracker changed from Epic to Task
 - Parent task set to #347
 - Standalone PBI deleted (
Yes) 
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