General

Profile

Chris Wilt

  • Login: chriswilt_thunder
  • Doer/Reviewer Post-it: Chris Wilt
  • Registered on: 02/07/2025
  • Last sign in: 02/15/2025

Issues

open closed Total
Assigned issues 0 9 9
Reported issues 0 0 0

Projects

Project Roles Registered on
Archmage Developer 02/07/2025
Unity RPG Core Combat: Make Your Own RPG Combat System Developer 02/15/2025

Activity

03/03/2025

01:37 AM Archmage Revision 502a5729 (archmage): Update Level3.unity
Fixed Level 3 Inventory not showing on button press. Chris Wilt

03/02/2025

05:49 AM Archmage Revision 3795c064 (archmage): Changed Spawn Rate for Items for Prefabs
Chris Wilt
05:42 AM Archmage Revision 3f056b83 (archmage): Added Boots With updated +2 movement speed
Chris Wilt
05:23 AM Archmage Revision 4eb12d6f (archmage): Fixed another issue in level 4 causing the player to not see the item stats
Level is now working with the inventory system correctly Chris Wilt
05:16 AM Archmage Revision b6c7c154 (archmage): (Fixed BUG) Level 4 had the inventory object set wrong on the player causing the player not able to open inventory
Chris Wilt
05:05 AM Archmage Revision c9b82e49 (archmage): Fixed Main Menu for Different Aspect Ratios and Resolutions
changed the menu canvas to size with the player screen size, referencing 1920 x 1080, and to shrink to fit, or expand... Chris Wilt
04:52 AM Archmage Revision eda17f35 (archmage): Added Inventory HOW TO USE
added inventory how to use, creating a simple layout, as well as got rid of the other menus buttons i unfortunately d... Chris Wilt

03/01/2025

06:46 AM Archmage Revision f889a8e6 (archmage): Merge branch 'feature/Interactable_Menu' into development
Chris Wilt
06:44 AM Archmage Revision af93f7f2 (archmage): Added a log to the player UI and fixed Using pause and inventory buttons
Added a log to the player UI and fixed Using pause and inventory buttons Chris Wilt

02/28/2025

07:05 AM Archmage Revision 0d8d2865 (archmage): Interaction Menu Built and Working
Interaction menu works with Chests to know how to use, will be implementing a info log to the player UI to know when ... Chris Wilt

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