Actions
Task #279
openUser Story #348: Player and Enemy Audio
Magic Element Audio
Start date:
02/10/2025
Due date:
% Done:
0%
Estimated time:
1:00 h
Story Points:
1
Difficulty:
Low
Blocked:
No
Sprint:
Description
User Story¶
As a player, I want to hear unique sound effects for different spells, so that I can better distinguish elemental abilities.
Description¶
- Each element has distinct audio cues (e.g., crackling lightning, roaring fire, rushing water).
- Some spells have charged effects (e.g., a growing hum before a fireball explodes).
- Audio fades or changes based on spell impact or dissipation.
Test Cases¶
- Verify that each elemental spell has a distinct sound effect.
- Ensure that charged spells have increasing intensity before casting.
- Confirm that spell impact sounds change based on the target (e.g., rock vs. water).
- Validate that audio correctly fades out if a spell dissipates before hitting a target.
Updated by Kenneth Schuetz 3 months ago
- Sprint changed from Product backlog to Alpha Sprint
- Position changed from 99 to 50
Updated by Kenneth Schuetz 3 months ago
- Sprint changed from Alpha Sprint to Sprint Backlog (Alpha)
- Position changed from 50 to -48
Updated by Kenneth Schuetz 3 months ago
- Assignee set to Luis Restituyo
- Estimated time set to 1:00 h
- Sprint changed from Sprint Backlog (Alpha) to Alpha Sprint
- Position changed from 23 to 57
- Story Points set to 1
- Difficulty changed from Medium to Low
Updated by Kenneth Schuetz 3 months ago
- Tracker changed from User Story to Task
- Parent task set to #348
- Standalone PBI deleted (
Yes)
Updated by Kenneth Schuetz 3 months ago
- Status changed from Done to New
- Assignee deleted (
Luis Restituyo)
Actions