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Task #279

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User Story #348: Player and Enemy Audio

Magic Element Audio

Added by Kenneth Schuetz 3 months ago. Updated 3 months ago.

Status:
New
Priority:
High
Assignee:
-
Category:
Player and Enemy Audio
Target version:
Start date:
02/10/2025
Due date:
% Done:

0%

Estimated time:
1:00 h
Story Points:
1
Difficulty:
Low
Blocked:
No

Description

User Story

As a player, I want to hear unique sound effects for different spells, so that I can better distinguish elemental abilities.

Description

  • Each element has distinct audio cues (e.g., crackling lightning, roaring fire, rushing water).
  • Some spells have charged effects (e.g., a growing hum before a fireball explodes).
  • Audio fades or changes based on spell impact or dissipation.

Test Cases

  • Verify that each elemental spell has a distinct sound effect.
  • Ensure that charged spells have increasing intensity before casting.
  • Confirm that spell impact sounds change based on the target (e.g., rock vs. water).
  • Validate that audio correctly fades out if a spell dissipates before hitting a target.
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