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Task ARCH-96
closedSpells Audio
Status:
Done
Priority:
Medium
Assignee:
Category:
Player and Enemy Audio
Target version:
Start date:
02/17/2025
Due date:
02/23/2025
% Done:
0%
Estimated time:
6:00 h
Story Points:
Impediment:
No
Sprint:
Description
User Story¶
As a player, I want to hear distinct sounds for spells so that I can receive proper feedback on my spell interactions.
- Spells have both a cast and impact sound
 - different elements have different audio ques
 
Test Cases¶
- Verify that each weapon type has unique attack sounds.
 - Ensure that impacts vary based on the target's material.
 - Confirm that projectiles have distinct launch and impact sounds.
 - Validate that blocking/parrying sounds trigger correctly.
 
Updated by Kenneth Schuetz 9 months ago
- Tracker changed from Epic to Task
 - Due date set to 02/23/2025
 - Parent task set to #373
 - Sprint changed from Product backlog to Beta Sprint
 - Standalone PBI deleted (
Yes) 
Updated by Kenneth Schuetz 9 months ago
- Subject changed from Weapon Audio to Spells Audio
 - Description updated (diff)
 - Assignee set to Kenneth Schuetz
 - Estimated time set to 6:00 h
 
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