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Task #284
closedUser Story #344: Player and Enemy Animations
Player Animations
Status:
Done
Priority:
High
Assignee:
Category:
Player and Enemy Animations
Target version:
Start date:
02/10/2025
Due date:
% Done:
0%
Estimated time:
2:00 h
Story Points:
1
Difficulty:
Low
Blocked:
No
Sprint:
Description
User Story¶
As a player, I want my character to have fluid animations for movement, combat, and interactions, so that I can experience smooth and immersive gameplay.
Description¶
- The player has walking, running, dodging, spellcasting, and attack animations.
- Getting hit triggers damage animations, while death animations vary based on the cause.
- Animations should blend smoothly between different states.
Test Cases¶
- Verify that movement animations transition smoothly between idle, running, and dodging.
- Ensure that spellcasting animations match the elemental attack being used.
- Confirm that getting hit plays the correct reaction animation.
- Validate that death animations correctly trigger based on the type of defeat (normal, explosion, elemental effects, etc.).
Updated by Kenneth Schuetz 3 months ago
- Sprint changed from Product backlog to Alpha Sprint
- Position changed from 104 to 51
Updated by Kenneth Schuetz 3 months ago
- Sprint changed from Alpha Sprint to Sprint Backlog (Alpha)
- Position changed from 51 to -49
Updated by Kenneth Schuetz 3 months ago
- Assignee set to Karl Estabine
- Estimated time set to 2:00 h
- Sprint changed from Sprint Backlog (Alpha) to Alpha Sprint
- Position changed from 22 to 58
- Story Points set to 1
- Difficulty changed from Hard to Low
Updated by Kenneth Schuetz 3 months ago
- Tracker changed from User Story to Task
- Parent task set to #344
- Standalone PBI deleted (
Yes)
Updated by Karl Estabine 3 months ago
- Status changed from In Progress to Code Review
Updated by Kenneth Schuetz 3 months ago
- Status changed from Code Review to Done
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