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Task #284

closed

User Story #344: Player and Enemy Animations

Player Animations

Added by Kenneth Schuetz 3 months ago. Updated 3 months ago.

Status:
Done
Priority:
High
Assignee:
Category:
Player and Enemy Animations
Target version:
Start date:
02/10/2025
Due date:
% Done:

0%

Estimated time:
2:00 h
Story Points:
1
Difficulty:
Low
Blocked:
No

Description

User Story

As a player, I want my character to have fluid animations for movement, combat, and interactions, so that I can experience smooth and immersive gameplay.

Description

  • The player has walking, running, dodging, spellcasting, and attack animations.
  • Getting hit triggers damage animations, while death animations vary based on the cause.
  • Animations should blend smoothly between different states.

Test Cases

  • Verify that movement animations transition smoothly between idle, running, and dodging.
  • Ensure that spellcasting animations match the elemental attack being used.
  • Confirm that getting hit plays the correct reaction animation.
  • Validate that death animations correctly trigger based on the type of defeat (normal, explosion, elemental effects, etc.).
Actions

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