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Task #284
closedUser Story #344: Player and Enemy Animations
Player Animations
Status:
Done
Priority:
High
Assignee:
Category:
Player and Enemy Animations
Target version:
Start date:
02/10/2025
Due date:
% Done:
0%
Estimated time:
2:00 h
Story Points:
1
Difficulty:
Low
Blocked:
No
Sprint:
Description
User Story¶
As a player, I want my character to have fluid animations for movement, combat, and interactions, so that I can experience smooth and immersive gameplay.
Description¶
- The player has walking, running, dodging, spellcasting, and attack animations.
- Getting hit triggers damage animations, while death animations vary based on the cause.
- Animations should blend smoothly between different states.
Test Cases¶
- Verify that movement animations transition smoothly between idle, running, and dodging.
- Ensure that spellcasting animations match the elemental attack being used.
- Confirm that getting hit plays the correct reaction animation.
- Validate that death animations correctly trigger based on the type of defeat (normal, explosion, elemental effects, etc.).
Actions