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Task ARCH-38
closedHit Reactions
Start date:
02/10/2025
Due date:
% Done:
0%
Estimated time:
1:00 h
Story Points:
1
Impediment:
No
Sprint:
Description
User Story¶
As a player, I want to see and hear feedback when dealing or taking damage, so that I can better understand combat interactions.
Description¶
- When dealing damage, enemies flinch, flash, or emit a hit effect.
 - When taking damage, the player flashes, shakes the screen slightly, or plays a damage sound.
 - Hit reactions scale with impact, meaning stronger hits create stronger reactions.
 
Test Cases¶
- Verify that enemies visually react when hit (flinching, flashing, or stagger effects).
 - Ensure that player damage feedback (screen shake, flash, sound effects) activates on hit.
 - Confirm that stronger attacks result in more pronounced hit reactions.
 - Validate that hit sound effects are distinct for different attack types.
 - Ensure that hit reactions do not interfere with gameplay responsiveness.
 
Updated by Kenneth Schuetz 9 months ago
- Sprint changed from Product backlog to Alpha Sprint
 - Position changed from 39 to 24
 
Updated by Kenneth Schuetz 9 months ago
- Sprint changed from Alpha Sprint to Sprint Backlog (Alpha)
 - Position changed from 24 to -22
 
Updated by Kenneth Schuetz 9 months ago
- Assignee set to Damon Simpson
 - Priority changed from High to Low
 - Estimated time set to 1:00 h
 - Sprint changed from Sprint Backlog (Alpha) to Alpha Sprint
 - Position changed from 47 to 32
 - Story Points set to 1
 
Updated by Kenneth Schuetz 9 months ago
- Tracker changed from Epic to Task
 - Parent task set to #347
 - Standalone PBI deleted (
Yes) 
Actions