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Task ARCH-56

closed

Added by Kenneth Schuetz about 1 year ago. Updated 10 months ago.

Status:
Done
Assignee:
Priority:
Medium
Due date:
02/23/2025
Start date:
02/17/2025
Sprint:
-
Estimated time:
2:00 h
Target version:
Category:
World Obstacles
Story point estimate:
-

Description

User Story

As a player, I want to avoid spikes that activate when I step on or near them, so that I can time my movements carefully to progress without taking damage.

Description

  • Spikes trigger based on player movement, either when stepped on or when entering a detection zone.
  • Some spikes retract after a delay, allowing for timed movement.
  • Spikes may reset after activation, requiring players to wait for a safe window.

Test Cases

  • Verify that Pressure Spikes trigger when the player steps on or near them.
  • Ensure that players take damage if hit by the spikes when they extend.
  • Confirm that spikes retract properly after activation.
  • Validate that Pressure Spikes reset after a set period.
  • Do the spikes retract back into the holes after a little time?v
  • Ensure that some Pressure Spikes have different activation patterns in later levels.
Actions #1

Updated by Karl Estabine about 1 year ago

  • Translation missing: en.field_position changed from 57 to 26
Actions #2

Updated by Kenneth Schuetz about 1 year ago

  • Tracker changed from Epic to Task
  • Due date set to 02/23/2025
  • Parent task set to Epic ARCH-190: World Obstacles
  • Translation missing: en.field_sprint changed from 6 to 8
Actions #3

Updated by Kenneth Schuetz about 1 year ago

  • Status changed from To Do to Review
  • Assignee set to Karl Estabine
  • Estimated time set to 2:00 h
Actions #4

Updated by Kenneth Schuetz 10 months ago

  • Status changed from Review to Testing
Actions #5

Updated by Kenneth Schuetz 10 months ago

  • Status changed from Testing to Done
Actions

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