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Task ARCH-96

closed

Added by Kenneth Schuetz about 1 year ago. Updated 10 months ago.

Status:
Done
Priority:
Medium
Due date:
02/23/2025
Start date:
02/17/2025
Sprint:
-
Estimated time:
6:00 h
Target version:
Category:
Player and Enemy Audio
Story point estimate:
-

Description

User Story

As a player, I want to hear distinct sounds for spells so that I can receive proper feedback on my spell interactions.

  • Spells have both a cast and impact sound
  • different elements have different audio ques

Test Cases

  • Verify that each weapon type has unique attack sounds.
  • Ensure that impacts vary based on the target's material.
  • Confirm that projectiles have distinct launch and impact sounds.
  • Validate that blocking/parrying sounds trigger correctly.
Actions #1

Updated by Karl Estabine about 1 year ago

  • Translation missing: en.field_position changed from 100 to 50
Actions #2

Updated by Kenneth Schuetz about 1 year ago

Actions #3

Updated by Kenneth Schuetz about 1 year ago

  • Subject changed from Weapon Audio to Spells Audio
  • Description updated (diff)
  • Assignee set to Kenneth Schuetz
  • Estimated time set to 6:00 h
Actions #4

Updated by Kenneth Schuetz 10 months ago

  • Status changed from To Do to Done
Actions

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