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Task ARCH-98

closed

Added by Kenneth Schuetz about 1 year ago. Updated about 1 year ago.

Status:
Impediment
Priority:
Medium
Due date:
02/23/2025
Start date:
02/17/2025
Sprint:
-
Estimated time:
Target version:
Category:
Player and Enemy Audio
Story point estimate:
-

Description

User Story

As a player, I want enemies to react dynamically to combat, so that I can feel more engaged and challenged during encounters.

Description

  • Some enemies taunt the player when dodging or avoiding attacks.
  • Enemies react to getting hit (grunts, pain sounds, defensive postures).
  • Certain enemies call for reinforcements when low on health.

Test Cases

  • Verify that taunt audio plays when enemies successfully evade attacks.
  • Ensure that getting hit triggers distinct reaction sounds.
  • Confirm that low-health enemies can vocalize to summon reinforcements.
  • Validate that reaction sounds do not overlap too frequently
Actions

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